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steveyosking steveyos07-11-2013
[2013/07/11 07:23] Koko Mapiya (kokomapiya): I will be sure to take a look
[2013/07/11 07:23] Koko Mapiya (kokomapiya): /me smiles
[2013/07/11 07:24] Mimi Juneau: 1 sec, Ansor Hoorenbeek in IM
[2013/07/11 07:24] Koko Mapiya (kokomapiya): of course
[2013/07/11 07:24] Mimi Juneau: making pics?
[2013/07/11 07:24] Mimi Juneau: PAY ME
[2013/07/11 07:24] Mimi Juneau: ツ ☆★ツ ∀H∀H∀H∀H∀H∀H∀HM ツ ☆★ツ
[2013/07/11 07:24] Koko Mapiya (kokomapiya): pictures?
[2013/07/11 07:24] Mimi Juneau: stevey
[2013/07/11 07:24] Koko Mapiya (kokomapiya): /me chuckles
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steveyosking steveyos07-11-2013
that's the great thign about second life you can use the in-game tools / load up blender , mspaint/photoshop/tuxpaint and make whatever the fuck you want
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07-11-2013
adding depth of field effects to a game with terrible fuckin graphics doesnt make it alot better
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steveyosking steveyos07-11-2013
it doesn't have terrible graphics, it has whatever graphics you want
go ahead and open blender, make the most detailed thing ever made in human history, open photoshop, make a texture that doesn't sacrfice a single pixel 99999999999999999999999999x9999999999999999999 resolution
second life is the only game, literally, the only game, that it'll work with
the stuff I'm taking screenshots of isn't made by people who can do that, the problem is there's 99999999999999999999999999999999999999999 differenet objects in the game and just as many locations and only like two people can make the really amazing stuff and Ican't fucking find it
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07-11-2013
2013 and still "playing" second life
smdh
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steveyosking steveyos07-11-2013
even in ultra settings if I go to the mario sim that has a recreation of NES super mario, it's gonna look like NES super mario, because that's the textures it uses they're gonna be flat 2bit looking textures
idk why you people who claim to know about computers can't understand the simpliest things I think maybe you're just posers
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