steveyos
08-21-2013, 01:15 PM
0.1.6.2 [ArmA3 Beta]:
[FIXED] Fixed more black box errors.
[FIXED] Sitting in custom seats will no longer drain your hunger and thirst really fast.
[FIXED] Zombies now spawn with loot.
[FIXED] You can now construct fences and what not.
[FIXED] Drop Chemlight option will show now.
[FIXED] The system will only select raw meat for consumption if it is the only thing you have. Unlike before, where you would eat infected raw flesh by accident when you had beans.
[FIXED] MRE option no longer duplicates or flashes.
[FIXED] Blood saves after using the SMP.
[UPDATE] Blood loss isn't so blinding anymore.
[UPDATE] PVP damage seriously amped up to cause less problems.
[UPDATE] Destroying a tent (running over it, or ragdoll landing on it) will delete the model and drop a packed tent with all of the previous contents where the tent was.
[UPDATE] Adjusted the amount backpacks hold.
[UPDATE] Getting shot WILL make you bleed.
[UPDATE] Mass for the rest of times has been adjusted.
[NEW] Added siphoning fuel.
[NEW] Added Jumping.
[NEW] Added Tear gas and goggles to protect from it.
[NEW] Added an option for 3 hour day and 1 hour night cycles for private hives.
[NEW] Added a Tranquilizer, similar to the taser, has two pellets per magazine. Drops the victim for 15 seconds.
[NEW] Added the Kar98K and Kar98K scoped (with zeroing).
[NEW] Added two new zombies.
[NEW] Added the Ranger outfit.
[NEW] Added the Desert Ghillie.
[NEW] Added the tier 3 hero and bandit, adjusted models for previous ones.
Things for the future:
New group menu.
More skins.
More buildings.
More vehicle spawns.
More weapons.
Known bugs:
Crash upon player death
Crash upon logging in
Vehicle sounds are bugged
Flashlights don't work
*We have disabled side chat from all servers as too many people were abusing the privilege of it.
**All official servers are constant day and are in veteran mode. Except Atlanta, it is real time and is on regular.
***This list will be updating as we progress in changes. We will start this at the beginning of every build and work our way to our goal.
[FIXED] Fixed more black box errors.
[FIXED] Sitting in custom seats will no longer drain your hunger and thirst really fast.
[FIXED] Zombies now spawn with loot.
[FIXED] You can now construct fences and what not.
[FIXED] Drop Chemlight option will show now.
[FIXED] The system will only select raw meat for consumption if it is the only thing you have. Unlike before, where you would eat infected raw flesh by accident when you had beans.
[FIXED] MRE option no longer duplicates or flashes.
[FIXED] Blood saves after using the SMP.
[UPDATE] Blood loss isn't so blinding anymore.
[UPDATE] PVP damage seriously amped up to cause less problems.
[UPDATE] Destroying a tent (running over it, or ragdoll landing on it) will delete the model and drop a packed tent with all of the previous contents where the tent was.
[UPDATE] Adjusted the amount backpacks hold.
[UPDATE] Getting shot WILL make you bleed.
[UPDATE] Mass for the rest of times has been adjusted.
[NEW] Added siphoning fuel.
[NEW] Added Jumping.
[NEW] Added Tear gas and goggles to protect from it.
[NEW] Added an option for 3 hour day and 1 hour night cycles for private hives.
[NEW] Added a Tranquilizer, similar to the taser, has two pellets per magazine. Drops the victim for 15 seconds.
[NEW] Added the Kar98K and Kar98K scoped (with zeroing).
[NEW] Added two new zombies.
[NEW] Added the Ranger outfit.
[NEW] Added the Desert Ghillie.
[NEW] Added the tier 3 hero and bandit, adjusted models for previous ones.
Things for the future:
New group menu.
More skins.
More buildings.
More vehicle spawns.
More weapons.
Known bugs:
Crash upon player death
Crash upon logging in
Vehicle sounds are bugged
Flashlights don't work
*We have disabled side chat from all servers as too many people were abusing the privilege of it.
**All official servers are constant day and are in veteran mode. Except Atlanta, it is real time and is on regular.
***This list will be updating as we progress in changes. We will start this at the beginning of every build and work our way to our goal.